21.1. audioop — Manipulate raw audio data

The audioop module contains some useful operations on sound fragments. It operates on sound fragments consisting of signed integer samples 8, 16 or 32 bits wide, stored in Python strings. This is the same format as used by the al and sunaudiodev modules. All scalar items are integers, unless specified otherwise.

This module provides support for a-LAW, u-LAW and Intel/DVI ADPCM encodings.

A few of the more complicated operations only take 16-bit samples, otherwise the sample size (in bytes) is always a parameter of the operation.

The module defines the following variables and functions:

exception audioop.error

This exception is raised on all errors, such as unknown number of bytes per sample, etc.

audioop.add(fragment1, fragment2, width)

Return a fragment which is the addition of the two samples passed as parameters. width is the sample width in bytes, either 1, 2 or 4. Both fragments should have the same length.

audioop.adpcm2lin(adpcmfragment, width, state)

Decode an Intel/DVI ADPCM coded fragment to a linear fragment. See the description of lin2adpcm() for details on ADPCM coding. Return a tuple (sample, newstate) where the sample has the width specified in width.

audioop.alaw2lin(fragment, width)

Convert sound fragments in a-LAW encoding to linearly encoded sound fragments. a-LAW encoding always uses 8 bits samples, so width refers only to the sample width of the output fragment here.

New in version 2.5:

New in version 2.5.

audioop.avg(fragment, width)

Return the average over all samples in the fragment.

audioop.avgpp(fragment, width)

Return the average peak-peak value over all samples in the fragment. No filtering is done, so the usefulness of this routine is questionable.

audioop.bias(fragment, width, bias)

Return a fragment that is the original fragment with a bias added to each sample.

audioop.cross(fragment, width)

Return the number of zero crossings in the fragment passed as an argument.

audioop.findfactor(fragment, reference)

Return a factor F such that rms(add(fragment, mul(reference, -F))) is minimal, i.e., return the factor with which you should multiply reference to make it match as well as possible to fragment. The fragments should both contain 2-byte samples.

The time taken by this routine is proportional to len(fragment).

audioop.findfit(fragment, reference)

Try to match reference as well as possible to a portion of fragment (which should be the longer fragment). This is (conceptually) done by taking slices out of fragment, using findfactor() to compute the best match, and minimizing the result. The fragments should both contain 2-byte samples. Return a tuple (offset, factor) where offset is the (integer) offset into fragment where the optimal match started and factor is the (floating-point) factor as per findfactor().

audioop.findmax(fragment, length)

Search fragment for a slice of length length samples (not bytes!) with maximum energy, i.e., return i for which rms(fragment[i*2:(i+length)*2]) is maximal. The fragments should both contain 2-byte samples.

The routine takes time proportional to len(fragment).

audioop.getsample(fragment, width, index)

Return the value of sample index from the fragment.

audioop.lin2adpcm(fragment, width, state)

Convert samples to 4 bit Intel/DVI ADPCM encoding. ADPCM coding is an adaptive coding scheme, whereby each 4 bit number is the difference between one sample and the next, divided by a (varying) step. The Intel/DVI ADPCM algorithm has been selected for use by the IMA, so it may well become a standard.

state is a tuple containing the state of the coder. The coder returns a tuple (adpcmfrag, newstate), and the newstate should be passed to the next call of lin2adpcm(). In the initial call, None can be passed as the state. adpcmfrag is the ADPCM coded fragment packed 2 4-bit values per byte.

audioop.lin2alaw(fragment, width)

Convert samples in the audio fragment to a-LAW encoding and return this as a Python string. a-LAW is an audio encoding format whereby you get a dynamic range of about 13 bits using only 8 bit samples. It is used by the Sun audio hardware, among others.

New in version 2.5:

New in version 2.5.